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Help -> Game tactics


You can set the tactics for every game individually, or you can change your tactical profiles, for league, friendly or other games, this profiles will then be used for all games of the same type.


ACTIONS
Actions, if successfully executed will change the chosen tactical option during the game, based on one or two conditions.


Remove line
Removes specific line from the rotation. It can be restored later with the corresponding action.

Switch goalies
Pulls the current goalkeeper and the backup will take his place. They can be switched back by executing this action again.

Change ice-time
Changes ice-time of lines. The original ice-time of a team can be seen on the game report page in the line statistics section.

Copy opponent's lines
Matches the ice-time of your lines with the opponent's so that your 1st line will play against his 1st line, 2nd against 2nd, and so on. If both teams use this setting, the away team will copy the home team's ice-time.

Tactical points offense, defense
Sets the offensive/defensive bonus for the period in form of tactical points a total of 30 points can be used in one game. For example 'Tactical points offense 15 defense 5' will set the bonus to 15/5 in favor of offense. You can use all your points in one period, or you can distribute them more evenly throughout the game.
Your first period tactical points setup, if not changed, will be used for all the remaining periods.
If you try to use more points than the 30 point game limit, the system will automatically assign your remaining points and the rest of the game will be played with 0/0 bonus.
For example distribution 20:0 means:
1. period - 20:0
2. period - 10:0
3. period - 0:0
Tactical points can only be changed at the start of the period so your conditions will be evaluated only at the start of the period too!


CONDITIONS
Conditions are evaluated during the course of the game, or every time a specific event happens. If all conditions of an action are met, the action is executed and then deactivated for the rest of the game.


None
The action is executed at the specified time of the game, without any criteria.

We are losing by at least ? goals (0 = tie)
Evaluated once at the specified time of the game, and then every time a goal is scored against our team. You can use negative values. For example -1, if a goal is scored against us and we are still winning by 1 goal, this condition will be evaluated as true.

We are winning by at least ? goals (0 = tie)
Evaluated once at the specified time of the game, and then every time we score a goal. You can use negative values. For example -1, if we score and are still losing by one goal, this condition will be evaluated as true.

Our goalie allowed ? goals within ? minutes
Evaluated every time a goal is scored against us, if the goalie has let in the specified number of goals within the time period, this condition will be evaluated as true.
Example:
Goals allowed at 0:00 and 10:00
Our goalie allowed 2 goals within 11 minutes - will be true
Our goalie allowed 2 goals within 9 minutes - will be false

Our goalie has lost his focus
Goalkeeper can lose his focus and confidence, if he allows too many goals in a short time, when that happens, this condition will be evaluated as true. Goalkeeper who has lost his focus performs way below his actual skills.

Opponent has removed any line
Evaluated once at the specified time of the game, if our opponent has already removed any line, this condition will be evaluated as true. It is checked again when the opponent removes any line later.


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